AGE OF EMPIRES DEFINITIVE EDITION PC PLUS
It was more than just another war game, as it actively encouraged resource management and trade, plus it was historically accurate in a way no other game was at the time. It’s amazing that it has been over twenty years since Age of Empires first graced computer screens, completely changing how we viewed strategy gaming. Unlike something like Civilisation, the latest age in Age of Empires is the Post-Iron Age, so don’t expect to be seeing tanks and guns here. I know that research and development has enabled better units to be trained in other games since, but the way it’s done in AoE just makes you feel that little bit more accomplished. You can even add new units to protect your home, or to broaden your horizons as you explore the map. This means better weaponry for your soldiers, better tools for workers and more advanced buildings, including new training techniques that can improve skills, armour and weapons. You can start a mission with Stone Age materials and units, but through resource management and fulfilling certain building requirements, it’s entirely possible to progress into the Tool Age. Where it differs from other games is in its evolution mechanic. Though that’s not really relevant until later. Building a dock allows you to build boats for fishing, defence or even to trade with other civilisations, offloading excess resources in exchange for gold. Given better tools, they can be sent out to hunt gazelles or even lions and elephants for meat, or to the water’s edge to fish. AoE:DE absolutely excels at the hunter-gatherer aspect you have to send out villagers to cut down trees for building supplies, or to gather berries for food. Look, I know it’s not really about the combat. This is where the current best-in-class Starcraft II (and its little buddy, the horrendously overlooked Halo Wars 2) show just how newbie-friendly the RTS genre has become, and it’s where Age of Empires: Definitive Edition shows just how far behind it remains.
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One of the reasons I rarely got into old strategy games is because I would still be gathering the resources to support the building of a sizable force, when the AI would rush in with an unfeasibly large army to crush my insignificant rabble. This is probably because, unlike most things in the game, it doesn’t feel like it comes up to the standard expected of an RTS in the last decade. Oh, I do love the building and foraging and trading, but I don’t really enjoy the combat that wraps up the whole package.
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Well, in truth I can only say that I half love it.
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The idea of foraging and hunting for food, while building homes and gathering resources the idea of setting up markets and trading with other people all of these things are present in Age of Empires: Definitive Edition, so I should love it, right? I have always liked the idea of a strategy game in which I can just focus on building my own little village, town or city.